Display Name = "Demonic Gold Volcano Cave B3F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 261, 27, 20, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([329, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1441, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([592, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_sinpi\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_grimoire_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["You are... the fire spirit?"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>"])
    ShowText(["Yes, that's right..."])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The conversation isn't continuing..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["...You are the fire spirit?"])
    ShowText(["I don't feel any vigor or excitement, but can you control the fire with that!?"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>"])
    ShowText(["Fire is something that burns deeply and quietly..."])
    ShowText(["A fiercely blazing flame is nothing more than a lukewarm fire..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["Oh... you're trying to preach about fire to me?"])
    ShowText(["Fire is something wild! A quiet flame is not fire at all!"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>"])
    ShowText(["A wild flame cannot defeat a quiet flame..."])
    ShowText(["Not understanding that makes you just a mere fire lizard."])
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["Wha... what did you say!?"])
    ShowTextAttributes(["undine_fc1", 1, 0, 2])
    ShowText(["\\n<Undine>"])
    ShowText(["This fire spirit over here seems to understand quite a bit..."])
    ShowText(["Great power is found in tranquility."])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>"])
    ShowText(["You seem like you could get along well, considering you're a water spirit..."])
    ShowText(["I want to teach that foolish Ghatanothoa a lesson too..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["Hmph, I don't like it!"])
    ShowText(["So, the fire spirit of the monster realm, I'll knock that complacent spirit into shape!"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>"])
    ShowText(["Bring it on, roasted lizard..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Huh... are we really doing this!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I, who should be asking for power, am completely left out."])
    ShowText(["It seems like the fire spirits are bickering among themselves—"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I suppose I'll be told to show my power or something?"])
    ShowText(["Let's just take this opportunity to beat them up quickly."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Is that really okay..."])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["...Isn't it fine?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["Ooooooh! Here I go!!"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>"])
    ShowText(["True power is cool and collected..."])
    ConditionalBranch([4, 807, 0])
      ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
      ShowText(["\\n<Lauratt>"])
      ShowText(["……………………"])
      ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
      ShowText(["\\n<Grimoire>"])
      ShowText(["You're very quiet..."])
      ShowText(["I like it..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 677, 0])
      ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
      ShowText(["\\n<Grimoire’>"])
      ShowText(["Seeing my own form like this from the front is quite refreshing..."])
      ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
      ShowText(["\\n<Grimoire>"])
      ShowText(["Another me...?"])
      ShowText(["This isn't some prank by Loa, is it...?"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_yonseirei\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1789, false, false])
    ControlSwitches([22, 22, 1])
    PlayBGM(["RPG::BGM(@name=\"dungeon_kazan\", @volume=100, @pitch=100)"])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_grimoire_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["Hehehe, how about that!"])
    ShowText(["This is the power of the raging flames!"])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>"])
    ShowText(["The only reason you won is because of the power of heroes and Goddesses..."])
    ShowText(["Anyway, I've seen your power."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["Just because you lost, you're trying to change the subject..."])
    ShowText(["That's exactly what makes you so much like Undine."])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>"])
    ShowText(["Hero Luka, I will lend you my power."])
    ShowText(["Now, extend your hand..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Ah, okay..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka extends his hand!"])
    ShowText(["The Grimoire places its palm over his!"])
    PlaySE(["RPG::SE(@name=\"mon_warm\", @pitch=100, @volume=100)"])
    ShowPicture([10, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["What is this..."])
    ShowText(["A very quiet flicker of flames..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A deep and gentle flicker of flames—"])
    ShowText(["It's a sensation similar to clear mind and still water."])
    ChangeSkills([0, 1, 0, 9806])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka learned \\I[300]\\C[1]Grimoire\\C[0]!"])
    Wait([30])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I've never felt flames like this before!"])
    ShowText(["Thank you, Grimoire!"])
    ShowTextAttributes(["undine_fc1", 1, 0, 2])
    ShowText(["\\n<Undine>"])
    ShowText(["Luka... if you praise me too much, Salamander will cry."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["Gugigigi..."])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>"])
    ShowText(["I can't stand to see you poisoned by the wrong flames..."])
    ShowText(["I'll go with you..."])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(677)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Grimoire has joined the party!"])
    Wait([60])
    ControlSwitches([2475, 2475, 0])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["I won't acknowledge such a thing!"])
    ShowText(["It can't even be placed on the wind of flames!"])
    ShowTextAttributes(["undine_fc1", 1, 0, 2])
    ShowText(["\\n<Undine>"])
    ShowText(["I feel like we might get along..."])
    ShowText(["Let's get along..."])
    ShowTextAttributes(["grimoire_fc1", 0, 0, 2])
    ShowText(["\\n<Grimoire>"])
    ShowText(["Yes... fire and water, we could become the best combination..."])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["Gugigigi..."])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>"])
    ShowText(["You should get along a little better."])
    ShowText(["You're such a child..."])
    PlaySE(["RPG::SE(@name=\"Fire3\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["sylph_fc2", 3, 0, 2])
    ShowText(["\\n<Sylph>"])
    ShowText(["Take that!!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>"])
    ShowText(["……………………"])
    CallCommonEvent([438])
    Script(["gain_medal(113)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowPicture([6, "80_cirquec_st31", 0, 0, -200, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_jormungand_st01", 0, 0, 170, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -200, 0, 100, 100, 255, 0, 60, false])
    MovePicture([5, nil, 0, 0, 170, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["jormungand_fc1", 0, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["Your Majesty, the fire spirit is ahead."])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["If I truly gain the power of the spirits..."])
    ShowText(["I will be able to conquer the Scylla tribe without great sacrifice, won't I?"])
    ShowTextAttributes(["jormungand_fc1", 0, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["If Your Majesty obtains the power of the fire spirit..."])
    ShowText(["The Scylla will surrender without a fight."])
    ShowTextAttributes(["jormungand_fc1", 0, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["No unnecessary blood will be shed."])
    ShowText(["As Your Majesty wishes, the conflict will end peacefully."])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["I really hope it turns out that way..."])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([6, "80_cirquec_st31", 0, 0, -200, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_jormungand_st01", 0, 0, 170, 0, 100, 100, 255, 0])
    ShowTextAttributes(["jormungand_fc1", 0, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["Hmm...? Who are you all?"])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["You don't look like Scylla assassins, but..."])
    ShowText(["It seems you are quite strong individuals."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I am the Goddess of creation, Ilias…"])
    ShowText(["I have come to answer the prayers of my followers and put an end to this pointless conflict."])
    ShowTextAttributes(["jormungand_fc1", 0, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["Ilias, you say...?"])
    ShowText(["Bringing up the name of a Goddess that perished a thousand years ago, what do you intend?"])
    ShowTextAttributes(["jormungand_fc1", 0, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["No... there's no need to answer."])
    ShowText(["I don't know who you are, but with my power--"])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["...Wait, Jormungandr."])
    ShowText(["I will deal with these individuals myself."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Your Majesty, you will take on the challenge yourself?"])
    ShowText(["That would make things quicker and better, wouldn't it?"])
    ShowTextAttributes(["jormungand_fc1", 0, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["Your Majesty, please refrain from playing around too much."])
    ShowText(["Our purpose lies elsewhere..."])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["Playing around is something I would never do..."])
    ShowText(["I do not prefer battle as much as you do."])
    ShowTextAttributes(["jormungand_fc1", 0, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["……………………"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_cirquec_st31", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["That said, I won't show mercy to those who claim to be Ilias..."])
    ShowText(["For the sake of my clan, I won't hesitate to unleash my power!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Facing a queen class from the Monster Realm, I cannot let my guard down..."])
    ShowText(["...Here I go!!"])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 1, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["We are prepared to fight against the Six Ancestors!"])
      ShowText(["How formidable can a queen be?!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 375, 0])
      ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
      ShowText(["\\n<Aria Lamia’>"])
      ShowText(["You are being deceived."])
      ShowText(["By those who are right beside you..."])
      ShowTextAttributes(["cirquec_fc4", 2, 0, 2])
      ShowText(["\\n<Queen Lamia>"])
      ShowText(["Is this a scheme to make me doubt myself?"])
      ShowText(["Such tricks will not work on me!"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1788, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_cirquec_st33", 0, 0, 0, 0, 100, 100, 255, 0])
    ConditionalBranch([4, 413, 0])
      ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
      ShowText(["\\n<Black Tanuki>"])
      ShowText(["As expected of a queen class from the Monster Realm, quite skilled..."])
      ShowText(["Well, you are no match for me!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cirquec_fc4", 2, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["What? My power is insufficient...?!"])
    ShowText(["Could it be that you are truly the Goddess of Creation—"])
    ShowTextAttributes(["jormungand_fc1", 2, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["Q-Queen!?"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Did you understand our power...?"])
    ShowText(["Now, abandon the power of the fire spirit and retreat!"])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["If you continue to resist..."])
      ShowText(["You will lose your life."])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_cirquec_st31", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["cirquec_fc4", 0, 0, 2])
    ShowText(["\\n<Queen Lamia>"])
    ShowText(["...Very well, I will withdraw here."])
    ShowText(["I cannot afford to lose my life in a reckless battle..."])
    ErasePicture([5])
    ShowAnimation([9, 542, false])
    Wait([60])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Queen Lamia has departed..."])
    ShowTextAttributes(["jormungand_fc1", 2, 0, 2])
    ShowText(["\\n<Jormungandr>"])
    ShowText(["Huh, Your Majesty...?"])
    ShowText(["Our plan..."])
    ShowAnimation([10, 542, false])
    Wait([60])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Yormungand has left..."])
    PlayBGM(["RPG::BGM(@name=\"dungeon_kazan\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Our 'plan'?"])
    ShowText(["Something feels off..."])
    ControlSwitches([2483, 2483, 0])
    ConditionalBranch([0, 2484, 1])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["In any case, we were able to stop Queen Lamia..."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Next, we must also prevent the spirit contract with Queen Scylla."])
      ShowText(["Now, let's hurry to the Spring of Water Spirits!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["In any case, we were able to stop both spirit contracts."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["However, we have only prevented the queens from gaining the power of the spirits..."])
      ShowText(["We are still far from resolving the situation."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Let's return to Plansect Village for now and report to Solomi."])
      ShowText(["While observing the situation, we will come up with a mediation proposal for both parties."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ending the war is indeed not easy."])
      ShowText(["To devise our future strategy, let's return to Plansect Village—"])
      ControlVariables([1158, 1158, 0, 0, 3])
      Empty([])

    BranchEnd([])
    Wait([30])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["Hmm... I can sense the presence of the fire spirit just ahead."])
    ShowText(["Since we've come this far, why not meet them?"])
    ShowTextAttributes(["salamander_fc1", 1, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["I personally want to meet the fire spirit of this world as well."])
    ShowText(["Let's exchange blows and deepen our bond!"])
    ShowTextAttributes(["undine_fc1", 2, 0, 2])
    ShowText(["\\n<Undine>"])
    ShowText(["If two of these hotheads increase..."])
    ShowText(["That would be unbearable..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["If there's a fire spirit nearby, should we go meet them?"])
    ShowText(["If we can borrow their power, it might boost our strength..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Indeed... In front of the mighty army of the Dark Goddess,"])
    ShowText(["We must also find ways to power up ourselves."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["If you truly desire the power of the spirits from the monster realm..."])
    ShowText(["I won't stop you."])
    ConditionalBranch([4, 397, 0])
      ShowTextAttributes(["shion_fc1", 3, 0, 2])
      ShowText(["\\n<Zion>"])
      ShowText(["Sounds interesting!"])
      ShowText(["Let's have one more battle!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["We came here to stop Queen Lamia, but—"])
    ShowText(["Since we're here, it might be good to meet the fire spirit as well."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's a healing magic circle..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])
